GBCE

The Grand Battle Computational Engine is a character in Mini-Grand 5103.

Weapons:
The GBCE is armed with a small automatic gun turret in order to protect it while it continues to execute its primary function, and will fire if presented a threat that could harm the computer. It also has other bits of hardware that do various things, such as speakers, a microphone, a camera, and deployable treads if a need ever came about to move to a different universe.

Abilities:
Advanced computational abilities and limited sentient AI, coupled with extensive knowledge of Grand Battles and their rules due to its purpose gives the GBCE an informational advantage over other contestants. Other than that, it’s a pretty standard supercomputer.

Description:
The GBCE was not designed to look elegant. Exposed wires, pieces of normal indecipherable hardware, and letters written in a strange, alien language are strewn all over and around the GBCE orb-shaped main processor. The computer was designed without a monitor, keyboard, or mouse, and any input or output devices on the machine were probably there by either accident or as standard computer fare. Still, the GBCE’s design allowed it to do its functions, and to do them well.

Biography:
Across the multiverse, beings of immeasurable power gathered specimens for their competitions- the Grand Battles. Eight contestants (usually), seven rounds (give or take), and more death and destruction than one could shake a typical stick at.

In one rather unremarkable universe among the possibly infinite number making up this multiverse, there was just about nothing. Nearly everything in that universe wasn't even so much as made up of matter, let alone matter taking up space or occupying time. It was all very empty, devoid of even a bit of nothingness to keep the small bit of stuff that actually was stuff company.

The small bit of stuff that actually was stuff was, to be a tad less vague, a computer. Programmed by someone in some language for some reason, it had precisely two functions: primarily, it was designed to simulate, in a regulated and orderly environment, a large number of Grand Battle-like competitions. Its algorithms were efficient, its functions were streamlined, and its ability to generate characters and rounds was comparable to those found in battles more real and less simulated.

Its secondary function was to describe itself... and then it disappeared.