Sallow

Sallow is a character in WWN Grand Battle.

Weapon
None. In its normal state, Sallow is physically harmless.

Abilities
As a being that is essentially thinking magic, its understanding of the supernatural is intuitive and deadly proficient. But without the particular magical strata of its homeland, it is unable to work new spells. It can change the physical properties of its own body - to that of steel, maybe, or air - but it cannot throw fire or shift the trajectory of a bullet without expending a part of itself. Its nature also renders magical attacks ineffective against it. Sallow will rapidly adapt to the foreign energies and attempt to bend them to its will.

Description
Sallow is, for lack of a better term, a thought golem. It's a made thing: stitched fabric wrapped around a magical sentience, created to observe and consider long-term problems. It is passive, slow (both mentally and physically) and has no combat experience. Its figure is that of a humanoid, but its face is featureless and its limbs are elongated to inhuman proportions, bringing it to a height of nearly ten feet.

Biography
One week ago, Sallow dismantled a man from limbs to basest elements. There was no apparent malice in the act, nor any provocation. The incident sparked furious debate amongst the Spineward Men. Of all the questions raised there was only one that brought no consensus. Is it possible, perhaps, for magic to go mad? The easiest decision made in the days that followed concerned the manner of Sallow's punishment. It could not simply be dispelled. Its mind, upon reabsorption, might poison magic as a whole. It would have to be destroyed - the magic hardened, burned and scattered. But when they came for it that evening, the cell was empty, and Sallow was gone.

Development
Fascinated with the concept of machinery as it was, Sallow quickly spotted the shape-shifting android Nemesis and trapped it in a magical net. The intrigued Sallow continued to analyse the machine for quite some time.